00:00
00:00
View Profile Abbrews

1 Game Reviews w/ Response

All 12 Reviews

This is among the greatest games I've ever played. I can't really organize my thoughts, so below is the smorgasbord of things I've got to say about this masterpiece

1. Gameplay: One of Aqua's clones mentioned how fun it is to smack your foes around. She's damn right. Her combos are eyecandy to watch and executing them on unwitting enemies is satisfying. Her moveset is extremely well-thought out, too. The flame attack is useful for hitting enemies beyond your reach, while her arsenal of CQB craps on those that get too close for comfort. Doppel Dasher affords you invulnerability and maneuverability when you need it. Finally, the combos. They're for punishing enemies that stay stationary, and they do the job a little too well when upgraded. Aqua's level 3 combos flip the enemies into the air and beats the shit out of them. Awesome. Combat is perfect, and rewarding enough for me to take risks and experiment with Aqua's moveset instead of Doppel Pwning everything ;).

2. Dialogue: It's quirky alright. I feel like you've managed to characterize every character using only a few lines of dialogue. Especially that sociopathic demon crapper guy. He and his disturbing monologue was out of place even in that hellhole. Speaking of random dialogue, we've got a nice case of Aerith and Bob here in the form of scripting. Characters act bubbly and nice before suddenly using internet slang (OMGWTFBBQ) and cursing. It's weird but amazing.

3. Breaking the 4th Wall: Used sparingly and effectively. Aqua for the snarkiest hero 2015

4. Mythology: There are a lot of things that I didn't understand at first, but assumed to be part of some mythology set. Kissing, cloning (always in sets of two. Is this significant in some way?), karma, death, sin. Amid all of this is the game's Indian-sounding title and main character. It got me thinking. Good games should do that

5. Music: This game has the most diverse soundtrack I've encountered yet. Fitting too, considering that you've chosen the perfect genres/tracks for combat, suspenseful, and peaceful situations. What really caught my eye though was the "madness7" track. Could I finally have the opportunity to hear a Madness Combat soundtrack used in a game? I'm devoted to playing through this game until I hear that one song.

6. Graphics: The character's are sprite-y, but the background is detailed and, well, stunning. The very best is in that underground cave full of tormented dog spirits. It literally terrified me at first. Was there breeding pit full of black holes and nightmares eternally shagging each other? Kudos to you for designing such incredible scenery. I also love the character style. It's like 8-bit anime. Some of the animations (especially the crouching flame attack) are very cute.

7. Weirdness: In the sense that this game is fresh and brimming with new ideas. Of course I'd find it weird. I've yet to encounter a basorexic villian, a flying salmon battleship, and self-duplication black mammy-furries in a game. This game doesn't get innovative purely for the weird factor; I can tell that there's a reason for them. That's what drives this game forward. The sudden cursing and absolutely disturbing imagery in hell in contrast with the other relatively lighthearted levels really makes you feel like you're in hell. One note: did you take any direct inspiration from Madness Combat in any way? There's Madness-related soundtrack in the game, and Nisha acts just like a certain Madness character during her intro scene. She's nigh-invulnerable, crazy, and brutalizes and revives the protagonist repeatedly for her own twisted amusement. Obviously she's Tricky The Clown's maniacal ex. She's scary.

7. Heart: This is a purely subjective term I use to describe a game that somehow draws you in. I think the biggest factors behind this game having heart is the title's beautiful music, the subtle plot making it feel like everyday life for the protagonist, how frighteningly "real" the hell and pig factory scenes were, and the homely feel of the Lighthouse. I don't want to come off as a madman, but I'd love to inhabit this world. It feels comforting.

All in all, an amazing game... that I'll never finish because executing the high-jump sequence is impossible :P. That's the only thing that needs fixing. Otherwise, keep up the amazing work.

TwinBlazar responds:

>>> One note: did you take any direct inspiration from Madness Combat in any way? There's Madness-related soundtrack in the game, and Nisha acts just like a certain Madness character during her intro scene.

Nope, I was thinking of making a loveable lovely loveful villian. Most of the time, I see many villians acting like jerks or ass holes so I wanna try something different and I got Nisha: http://twinblazar.deviantart.com/art/Nisha-the-Basorexic-Baroness-546749554

-----

Criticism on high jump noted.

Thank you for your review! (^_^)(^o^)

Who are you?

Joined on 7/31/15

Level:
7
Exp Points:
419 / 550
Exp Rank:
> 100,000
Vote Power:
4.85 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
1
B/P Bonus:
0%
Whistle:
Normal
Medals:
161